Padel for 24 hours. Your crew holds the court all day and all night.
Six crews of eight. Three courts. Two of you are always playing. Every game you win goes on one live table. Highest score at 13:00 on Sunday takes it.
Read this once. Then play it below, and it clicks.
One captain, seven teammates. Mixed levels are fine. Depth matters more than one star.
All six crews play at the same time on three courts. Each round lasts 45 minutes plus a 5-minute change. You face a different crew every round.
Before each round the captain sends two players. Rule one: every possible duo of your eight plays exactly once (that's 28 rounds). Rule two: nobody plays two rounds in a row.
No sets to protect, no knockouts. Every game your duo wins is a point on the live table. Lose 6–4? You still bank 4.
Rounds 16 to 19, from 01:30 to 04:50. Every game counts double for everyone. Whoever saves energy for the night wins the tournament.
Once per tournament the captain can double one round for their crew only. Not in the graveyard shift. Timing is everything.
Sunday 12:20 to 13:00. Captain's pick, any duo, double points. The table can still flip in the last 40 minutes.
Enter your crew, then pick the duo for every round. Watch energy, save players for the graveyard shift, and use your joker. The other five crews are run by the computer.
Tap two players to send them on court.
| # | Crew | Games | Points |
|---|
Points = games won × multiplier. On the night, this table runs on screens in the hall and on Instagram.
Simulation only. Results depend on player energy and a bit of luck. On the day, captains make the same decisions you just made.
One price. Everything for 24 hours under one roof.
Between your matches you have about two and a half hours. Sauna, spa, gym, physio, bar and beds are all in the same building, a few steps from the court. No car, no hotel transfer. Recover, sleep, come back sharp.
No. You play about every fourth round. Most players sleep 3 to 4 hours in shifts. Your captain plans who rests when.
You should be comfortable in a match. Crews of mixed levels work well, because every duo plays once and the captain decides when.
A crew needs at least five fit players to continue. With fewer, the crew stops and keeps the points it has.
Each round is 45 minutes of play. Every game your duo wins is one point, two in the graveyard shift, the final round or your joker round. Ties are broken by total games won.
Yes. Message us and we put you in a crew.
Get your eight together. Spots go to the first crews that commit.
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